![]() ![]() Besides, it looks prismatic.)- Conjure Xivilai Lord: Rend Asunder and Overshield spells now always cost 150 Magicka no matter what.- Corpse Explosion: no longer erroneously costs two Vancian Magic slots changed damage from 100 - 40% of the corpse's maximum Health (so detonating badder enemies deals more damage) improved animation courtesy of Sacrosanct.- Soul Cloak: increased cost.DestructionThe problem with Apocalypse was that it was not resistant to high script latency conditions, causing the player to fall to their death, even if Apocalypse itself imposed a fairly low script load. (It is a tank, so amplifying your spells while dealing little damage itself seems like a good idea. The problem was that self damage scaled with difficulty and there was no clean way to make it not so without causing it to scale with conjuration duration, etc.)- Conjure Dremora Honor Guard: the Walk Behind None aura no longer steals your armor, but reduces magic resistance of nearby enemies in a not-so-big radius by 25%. ![]() (Instead of draining 20 Health per second, now drains 15 Stamina per second. ![]() AlterationWait, people didn't notice that Tumble Magnet was invisible?:(- Tumble Magnet: fixed model glitch that caused the magnet to become permanently invisible increased pull chance from 20% per second - 25% per second.Conjuration- Reworked Flesh of My Flesh - Azure Reconstruction. ![]()
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